Jesper Bylund

HomeBlogAbout

Tag: games

  • Elisabet Grétarsdóttir explains Gamification at SIME 20112011-11-16
  • The death of console games and the rise of mobile games2011-03-14
  • Media moving into the real world2010-10-11
  • The future of UX is play2010-08-24
  • How do you make time to play games?2010-08-18
  • Games industry killing itself over used games2010-01-03
  • Interactive art, game?2009-12-22
  • State of the Game Industry in Sweden2009-12-10
  • LOVE MMO technical alpha available2009-09-24
  • LOVE pre-play impressions2009-09-24
  • The seamless music experience of Minigore2009-09-21
  • How fast do you want your data?2009-07-09
  • Adaptive difficulty level2009-06-09
  • E3 information overload2009-06-04
  • Quality as an USP2009-05-27
  • Coop wrong for its purpose?2008-12-27
  • Accessability 22008-12-05
  • Death spank and odd news2008-08-31
  • Play - the new medium2008-08-10
  • Streaming gameplay to linux2008-07-23
  • The power of novalty2008-07-23
  • Oldie but Goldie2008-07-17
  • The Long Tail2008-07-15
  • Easy fun games2008-07-14
  • WiiFit2008-06-07
  • Zelda phantom hourglass review2008-06-06
  • Grin Visit2008-04-28
  • Poor critique on objectivism2008-04-16
  • The future of Co-op2008-03-19
  • Web 2.0 and twitter especially2008-02-27
  • Another line of work2008-02-13
  • Duke Nukem or Prostitution games?2008-02-07
  • Media disinformation2008-01-31
  • EA defending developers and games2008-01-24
  • Media being educated, about media?2008-01-24
  • Feedback and rewards in games2008-01-03
  • Geek culture2007-11-14
© 2023 Jesper Bylund. All rights reserved.
  • /now
  • Writing
  • Projects
  • Books
  • Talks
  • Appearances
  • Contact
  • Figma
Follow Jesper Bylund on XGo to Jesper's GitHub repo