Jesper Bylund

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Tag: world-of-warcraft

  • World of Goo review2008-10-25
  • The power of habit in gamedesign2008-10-07
  • WAR release2008-08-07
  • The spectrum of game audiences2008-08-01
  • Age of Warcraft2008-06-17
  • Another line of work2008-02-13
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